Rintaro Unno solo exhibition 「SESPEDED EXPLORER」

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Rintaro Unno solo exhibition 「SESPEDED EXPLORER」

EUKARYOTE 2F


Information

EUKARYOTE is pleased to announce Keisuke Katsuki Solo Exhibition, “SESPEDED EXPLORER”, through July 6th to August 5th.

For Unno, who has been familiar with TV games since childhood within an environment where information technology and the internet are now established as a social infrastructure, FPS games are not just games but something that is capturing, as an active device, choices that must be made, even more so than with other passive video experiences.
First Person is a part of the exhibition’s title First Person Suspense, a past work which forms the basis of the video work to be shown at this exhibition, FPS TV games: referring to the first person shooter system, in FPS one’s perspective becomes a camera and what can be recognized on the monitor screen is just a part of the player character’s arms and weapons, etc., on top of the arbitrarily movable field, and this can be classified as a gaming system where one can see the figure of one’s own player.

In this video work, the first person view of the character is orientated towards the smartphone camera in place of the weapon for each object that appears, and moves, within the background scenery of the mountains and forests. The field itself has a very ordinary, yet artless reality in the suburbs, and the objects, which are captured one by one by the visual point, even though they are things that resemble the artist’s background, form a narrative which is almost connected to a glance. However, in this video experience, while the boundary between the ordinary and the imaginary is ambiguous, it seems like we will be able to perceive the discomfort and divergence from what our vision usually captures.
Through the first person’s perspective, by which the meta-structure turns towards the camera of the first person character, there is a stress on a personal experience whereby one edits one’s own image in real time while the first person in the video chooses something. This is an overlap, even as an accelerating modern reality of unconscious choices in an ordinary life makes use of multiple virtual characters on SNS.

In contrast to what was the work of synchronizing real embodiment with virtual space in accordance with the development of technology, Unno has made a reversal in this work to be shown at this exhibition, he has tried to feed back physical sensations on top of a game and a reality that is comparable to an open world.
This exhibition, which even amongst his other work announced up to now, is an installation that is like a construct of a type of service to face viewers, can be said to be a media practice for visitors to think through the physicality in virtual space which has reached the same value as daily life.

廊日

Monday,Tuesday

Opening Reception

2018.7.6(fri)18:00〜20:00

Design

Takumi Nemoto


Artist

Rintaro Unno

1992 Born in Tokyo
2016 Tokyo University of the Arts,Tokyo,BFA
2018 Tokyo University of the Arts,Tokyo,MFA

Solo Exhibitions
2017 ”Keep watch forever”, Nogata no kuuhaku
2016 ”Blue Fields”,In the sea,Uraga

Group Exhibitions
2018 ”Meeting to send the ge-Shuku”,ge-Shuku Ishikawa
“nameraka”,TATARABA Tokyo
“PREVIEW”,EUKARYOTE Tokyo
“The 64th Tokyo University of the arts Department of Inter media art Graduation ShowTokyo”,University of the arts Tokyo
“super circulation”,EUKARYOTE Tokyo
2017 ”Parplume University –Fantasia from top to end” ,birds gallery Tottori
“strand of catharsis 2nd season”,SEZON ART GALLERY Tokyo
“Ushimado Asia Triennale” Setouchi City Sirimi 2017
“WIP 2017”,Tokyo University of the arts Toride
“Life is being performed like a hometown”,Setagaya Lifestyle Design Center Tokyo
2016 ”iphone mural”,Block House Tokyo
“Seaside Poolside”,Inage Seaside park pool Chiba
“COLLAPSE EVE”,Toshima Old Government Building Tokyo


Statement

僕は去年から、現実の風景があたかもFPSゲームのフィールドであるかのように見える撮り方を練習していた。暇を見つけてはホームレスの集落や廃墟に赴き、スタビライザカメラを身体に固定した状態で、ゲーム特有のうごきである「クリアリング」や「エイム」の動きを繰り返し反復練習していた。
その甲斐あってか、半年ほどである程度ゲーム的な動きを身体化し、現実にある場所を架空の場所であるかのように撮れるようになった。去年の12月に発表した作品「ファースト・パーソン・サスペンス」はまさしくその動きを習得するためのメディア・プラクティスでもあったわけだ。まあ、簡単にいうと「撮った」というコトがすごく薄くなるんだ。なあ。あんたはそんな感覚ないか?読んでるあんただよ。もうカメラと目はあんまり関係ないんだよ。な。「何処へもいかずに」ということが「どこへもいけない」に簡単に反転しちゃうし、死んだってすぐ蘇生できる。隣の君もそう思うだろ。オレはブレをすべて打消しちゃうから、まるでフワフワした幽霊みたいなんだ。憑いたり離れたりしてね、すごく気持ちがいいんだよ。


MORE EXHIBITION


EUKARYOTE is an art space which has been established in Jingumae, Tokyo, in 2018. Within the concept of something more than an occurrence of art, there is an ever spinning contemporary coin of tangibility and intangibility, and it is this essence, this universal value held by artworks and artists, which is actively accepted but left behind.


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